The _LOADIMAGE function loads an image into memory and returns valid LONG image handle values that are less than -1.
Syntax
handle& = _LOADIMAGE(filename$[, mode%])
Parameter(s)
- filename$ is literal or variable STRING file name value.
 - Optional mode% INTEGER values can be:
    
- 32 = 32-bit
 - 33 = hardware image
 
 
Description
- Various common image file formats supported, like BMP, JPG, PNG, etc. A path can also be given.
 - The mode% can designate 32-bit color or 33 (version 1.000 and up). Omit to use the current graphic screen settings.
 - Mode 33 images are hardware accelerated and are created using _LOADIMAGE or _COPYIMAGE (version 1.000 and up).
 - Loaded images can be read invisibly using POINT. Image coordinates start at 0 up to the _WIDTH (function) - 1 and _HEIGHT - 1.
 - Images can be made into a program SCREEN (statement) or page adopting the size and palette settings or placed using _PUTIMAGE.
 - Returns -1 as an invalid handle if it can’t load the image. Valid LONG handle returns are less than -1 (handle& < -1).
 - Valid images only need to be loaded once. The handle can be used repeatedly until freed.
 - Images are not deallocated when the SUB or FUNCTION they are created in ends. Free them with _FREEIMAGE.
 
Error(s)
- Some picture file images may not load when a mode% value is designated. Try loading it without a mode% designation.
 - It is important to free unused or discarded images with _FREEIMAGE to prevent CPU memory overflow errors.
 - In text-only SCREEN 0, mode% 32 must be specified. When loading an _ICON image use 32 for the mode% too.
 
Example(s)
To display an image in 32-bit color using its resolution as a program screen:
i& = _LOADIMAGE("mypic.jpg", 32)
SCREEN i& 
DRAWing and rotating an image 360 degrees using Turn Angle. POINT is used to read the invisible image source.
SCREEN _NEWIMAGE(800, 600, 32)
img& = _LOADIMAGE("QB64.PNG")                           'load the image file to be drawn
wide% = _WIDTH(img&): deep% = _HEIGHT(img&)
TLC$ = "BL" + STR$(wide% \ 2) + "BU" + STR$(deep% \ 2)  'start draw at top left corner
RET$ = "BD BL" + STR$(wide%)                            'return to left side of image
_SOURCE img&
_DEST 0
DO
  FOR angle% = 0 TO 360 STEP 15
    CLS
    DRAW "BM400, 300" + "TA=" + VARPTR$(angle%) + TLC$
    FOR y = 0 TO deep% - 1
      FOR x = 0 TO wide% - 1
        DRAW "C" + STR$(POINT(x, y)) + "R1"            'color and DRAW each pixel
      NEXT
      DRAW RET$
    NEXT
    _DISPLAY                         'NOTE: CPU usage will be HIGH!
  NEXT
LOOP UNTIL INKEY$ > "" 
NOTE: Speed varies with image size.
More examples
- SAVEIMAGE (QB64 Image to Bitmap SUB by Galleon)
 - Program ScreenShots (Member-contributed program for legacy screen modes)
 - ThirtyTwoBit SUB (QB64 Image area to bitmap)