Creating Screenshot Bitmaps inside of your Programs
Syntax
EightBit Minimum_Column%, Minimum_Row%, Maximum_Column%, Maximum_Row%, NewFileName$
- The values of x1%, y%1, x2% and y2% can be any ON SCREEN area coordinates in the screen mode used.
- You MUST subtract one when using the QB64 FULL SCREEN _WIDTH and _HEIGHT values! Otherwise POINT will return an ERROR Codes! The maximum is one pixel less than the SCREEN (statement) resolution or the screen dimensions.
- Both SUBs can be used in QB64 or QBasic! The FourBit SUB takes about 8 seconds in QB.
- FourBit SUB creates 4 BPP(16 color) and EightBit SUB creates 8 BPP(256 color) bitmaps.
QB64 Custom Screens
- See the ThirtyTwoBit SUB routine to create QB64 screenshots of _NEWIMAGE screen pages or copy images loaded using _LOADIMAGE. Creates 256 or 24/32 bit color bitmaps using the QB64 image and page handles.
'----------------- Freeware by Bob Seguin 2003 -- (TheBOB) --------------------------|
'| |
'| ---- Decreased POINT time of 4 bit fullscreen to 8 seconds in QBasic ---- |
'| by Ted Weissgerber July, 2008 |
'| - Add a special keypress to a game program to create a Screenshot - |
'| |
'--------------------------------- DEMO CODE -----------------------------------------
DECLARE SUB FourBIT (x1%, y1%, x2%, y2%, Filename$) '12 or 13 using 16 colors
DECLARE SUB EightBIT (x1%, y1%, x2%, y2%, Filename$) '13 using 256 colors
DO: CLS
INPUT "ENTER Screen Mode 12 or 13 (0 quits): ", scrn%
IF scrn% = 13 THEN
SCREEN 13 '8 bit (256 colors) only
LINE (0, 0)-(319, 199), 13, BF
CIRCLE (160, 100), 50, 11
PAINT STEP(0, 0), 9, 11
Start! = TIMER
EightBIT 0, 0, 319, 199, "Purple8"
ELSEIF scrn% = 12 THEN
SCREEN 12 '4 bit(16 colors) only
LINE (0, 0)-(639, 479), 13, BF
LINE (100, 100)-(500, 400), 12, BF
CIRCLE (320, 240), 100, 11
PAINT STEP(0, 0), 9, 11
Start! = TIMER
FourBIT 0, 0, 639, 479, "Purple4" '469, 239
ELSE : SYSTEM
END IF
Finish! = TIMER 'elapsed times valid for QB only
PRINT "Elapsed time ="; Finish! - Start!; "secs."; "Press Escape to quit!"
DO: K$ = INKEY$: LOOP UNTIL K$ <> ""
LOOP UNTIL K$ = CHR$(27)
SYSTEM
'**************** End DEMO code ***********************
SUB EightBit (x1%, y1%, x2%, y2%, Filename$) 'SCREEN 13(256 color) bitmap maker
'NOTE: Adjust x2% = 319 and y2% = 199 for legal POINTs when fullscreen in SCREEN 13
DIM FileCOLORS%(1 TO 768)
DIM Colors8%(255)
IF x1% > x2% THEN SWAP x1%, x2%
IF y1% > y2% THEN SWAP y1%, y2%
IF INSTR(Filename$, ".BMP") = 0 THEN
Filename$ = RTRIM$(LEFT$(Filename$, 8)) + ".BMP"
END IF
FileTYPE$ = "BM"
Reserved1% = 0
Reserved2% = 0
OffsetBITS& = 1078
InfoHEADER& = 40
PictureWIDTH& = (x2% - x1%) + 1
PictureDEPTH& = (y2% - y1%) + 1
NumPLANES% = 1
BPP% = 8
Compression& = 0
WidthPELS& = 3780
DepthPELS& = 3780
NumCOLORS& = 256
IF (PictureWIDTH& AND 3) THEN ZeroPAD$ = SPACE$(4 - (x& AND 3))
ImageSIZE& = (PictureWIDTH& + LEN(ZeroPAD$)) * PictureDEPTH&
FileSize& = ImageSIZE& + OffsetBITS&
OUT &H3C7, 0
FOR n = 1 TO 768 STEP 3
FileCOLORS%(n) = INP(&H3C9)
FileCOLORS%(n + 1) = INP(&H3C9)
FileCOLORS%(n + 2) = INP(&H3C9)
NEXT n
f% = FREEFILE
OPEN Filename$ FOR BINARY AS #f%
PUT #f%, , FileTYPE$
PUT #f%, , FileSize&
PUT #f%, , Reserved1% 'should be zero
PUT #f%, , Reserved2% 'should be zero
PUT #f%, , OffsetBITS&
PUT #f%, , InfoHEADER&
PUT #f%, , PictureWIDTH&
PUT #f%, , PictureDEPTH&
PUT #f%, , NumPLANES%
PUT #f%, , BPP%
PUT #f%, , Compression&
PUT #f%, , ImageSIZE&
PUT #f%, , WidthPELS&
PUT #f%, , DepthPELS&
PUT #f%, , NumCOLORS&
PUT #f%, , SigCOLORS& '51 to 54
u$ = " "
FOR n% = 1 TO 768 STEP 3 'PUT as BGR order colors
Colr$ = CHR$(FileCOLORS%(n% + 2) * 4)
PUT #f%, , Colr$
Colr$ = CHR$(FileCOLORS%(n% + 1) * 4)
PUT #f%, , Colr$
Colr$ = CHR$(FileCOLORS%(n%) * 4)
PUT #f%, , Colr$
PUT #f%, , u$ 'Unused byte
NEXT n%
FOR y = y2% TO y1% STEP -1 'place bottom up
FOR x = x1% TO x2%
a$ = CHR$(POINT(x, y))
Colors8%(ASC(a$)) = 1
PUT #f%, , a$
NEXT x
PUT #f%, , ZeroPAD$
NEXT y
FOR n = 0 TO 255
IF Colors8%(n) = 1 THEN SigCOLORS& = SigCOLORS& + 1
NEXT n
PUT #f%, 51, SigCOLORS&
CLOSE #f%
END SUB
SUB FourBit (x1%, y1%, x2%, y2%, Filename$) ' SCREEN 12(16 color) bitmap maker
'fullscreen takes about 8 seconds in QB
'NOTE: Adjust x2% = 639 and y2% = 479 for legal POINTs when fullscreen in SCREEN 12
DIM FileCOLORS%(1 TO 48)
DIM Colors4%(0 TO 15)
IF x1% > x2% THEN SWAP x1%, x2%
IF y1% > y2% THEN SWAP y1%, y2%
IF INSTR(Filename$, ".BMP") = 0 THEN
Filename$ = RTRIM$(LEFT$(Filename$, 8)) + ".BMP"
END IF
FileTYPE$ = "BM"
Reserved1% = 0
Reserved2% = 0
OffsetBITS& = 118
InfoHEADER& = 40
PictureWIDTH& = (x2% - x1%) + 1
PictureDEPTH& = (y2% - y1%) + 1
NumPLANES% = 1
BPP% = 4
Compression& = 0
WidthPELS& = 3780
DepthPELS& = 3780
NumCOLORS& = 16
IF PictureWIDTH& MOD 8 <> 0 THEN
ZeroPAD$ = SPACE$((8 - PictureWIDTH& MOD 8) \ 2)
END IF
ImageSIZE& = (((PictureWIDTH& + LEN(ZeroPAD$)) * PictureDEPTH&) + .1) / 2
FileSize& = ImageSIZE& + OffsetBITS&
OUT &H3C7, 0 'start at color 0
FOR n = 1 TO 48 STEP 3
FileCOLORS%(n) = INP(&H3C9)
FileCOLORS%(n + 1) = INP(&H3C9)
FileCOLORS%(n + 2) = INP(&H3C9)
NEXT n
f% = FREEFILE
OPEN Filename$ FOR BINARY AS #f%
'Header bytes
PUT #f%, , FileTYPE$ '2 '1 to 2
PUT #f%, , FileSize& '4
PUT #f%, , Reserved1% 'should be zero '2
PUT #f%, , Reserved2% 'should be zero '2
PUT #f%, , OffsetBITS& '4
PUT #f%, , InfoHEADER& '4
PUT #f%, , PictureWIDTH& '4
PUT #f%, , PictureDEPTH& '4
PUT #f%, , NumPLANES% '2
PUT #f%, , BPP% '2
PUT #f%, , Compression& '4
PUT #f%, , ImageSIZE& '4
PUT #f%, , WidthPELS& '4
PUT #f%, , DepthPELS& '4
PUT #f%, , NumCOLORS& '4
PUT #f%, , SigCOLORS& '4 '51 - 54
u$ = " " 'unused byte
FOR n% = 1 TO 46 STEP 3 'PUT as BGR order colors
Colr$ = CHR$(FileCOLORS%(n% + 2) * 4)
PUT #f%, , Colr$
Colr$ = CHR$(FileCOLORS%(n% + 1) * 4)
PUT #f%, , Colr$
Colr$ = CHR$(FileCOLORS%(n%) * 4)
PUT #f%, , Colr$
PUT #f, , u$ 'add Unused byte
NEXT n%
FOR y = y2% TO y1% STEP -1 'Place from bottom up
FOR x = x1% TO x2% STEP 2 'nibble steps
HiX = POINT(x, y): Colors4%(HiX) = 1 'added here
LoX = POINT(x + 1, y): Colors4%(LoX) = 1
HiNIBBLE$ = HEX$(HiX)
LoNIBBLE$ = HEX$(LoX)
HexVAL$ = "&H" + HiNIBBLE$ + LoNIBBLE$
a$ = CHR$(VAL(HexVAL$))
PUT #f%, , a$
NEXT x
PUT #f%, , ZeroPAD$
NEXT y
FOR n = 0 TO 15
IF Colors4%(n) = 1 THEN SigCOLORS& = SigCOLORS& + 1
NEXT n
PUT #f%, 51, SigCOLORS&
CLOSE #f%
'BEEP 'optional sound not needed in QB64 as speed is fast
END SUB
If full code is not displayed, refresh your browser!
See Example(s)
- SAVEIMAGE (QB64 full screen Image to Bitmap SUB by Galleon)
- ThirtyTwoBit SUB (QB64 saves partial Image area to bitmap)
- Bitmaps