ASCII and Extended Codes
ASCII Control 0 to 31 | ASCII Keyboard Character Codes 32 to 127
Code | Character [key] | Code | Character | Code | Character | Code | Character |
---|---|---|---|---|---|---|---|
0 | (NUL) | 32 | [SPACE$] | 64 | @ | 96 | ` |
1 | ☺ (SOH) | 33 | ! | 65 | A | 97 | a |
2 | ☻ (STX) | 34 | ” | 66 | B | 98 | b |
3 | ♥ (ETX) | 35 | # | 67 | C | 99 | c |
4 | ♦ (EOT) | 36 | $ | 68 | D | 100 | d |
5 | ♣ (ENQ) | 37 | % | 69 | E | 101 | e |
6 | ♠ (ACK) | 38 | & | 70 | F | 102 | f |
7 | • (BEL) [BEEP](BEEP) | 39 | ’ | 71 | G | 103 | g |
8 | ◘ [BackSpace] ** |
40 | ( | 72 | H | 104 | h |
9 | ○ (HT) [TAB] ** |
41 | ) | 73 | I | 105 | i |
10 | ◙ (LineFeed) ** |
42 | * | 74 | J | 106 | j |
11 | ♂ (VT) ** |
43 | + | 75 | K | 107 | k |
12 | ♀ (FormFeed) ** |
44 | , | 76 | L | 108 | l |
13 | ♪ (CR) [Enter] ** |
45 | - | 77 | M | 109 | m |
14 | ♫ (SO) | 46 | . | 78 | N | 110 | n |
15 | ¤ (SI) | 47 | / | 79 | O | 111 | o |
16 | ► (DLE) | 48 | 0 | 80 | P | 112 | p |
17 | ◄ (DC1) | 49 | 1 | 81 | Q | 113 | q |
18 | ↕ (DC2) | 50 | 2 | 82 | R | 114 | r |
19 | ‼ (DC3) | 51 | 3 | 83 | S | 115 | s |
20 | ¶ (DC4) | 52 | 4 | 84 | T | 116 | t |
21 | § (NAK) | 53 | 5 | 85 | U | 117 | u |
22 | ▬ (SYN) | 54 | 6 | 86 | V | 118 | v |
23 | ↨ (ETB) | 55 | 7 | 87 | W | 119 | w |
24 | ↑ (CAN) | 56 | 8 | 88 | X | 120 | x |
25 | ↓ (EM) | 57 | 9 | 89 | Y | 121 | y |
26 | → (SUB) EOF | 58 | : | 90 | Z | 122 | z |
27 | ← (ESC) [Esc] | 59 | ; | 91 | [ | 123 | { |
28 | ∟ (FS) ** |
60 | < | 92 | \ | 124 | | |
29 | ↔ (GS) ** |
61 | = | 93 | ] | 125 | } |
30 | ▲ (RS) ** |
62 | > | 94 | ^ | 126 | ~ |
31 | ▼ (US) ** |
63 | ? | 95 | _ | 127 | ¦ (DEL) * |
IBM, International, graphical, mathematical and other characters
Code | Character | Code | Character | Code | Character | Code | Character |
---|---|---|---|---|---|---|---|
128 | Ç | 160 | á | 192 | + | 224 | a |
129 | ü | 161 | í | 193 | - | 225 | ß |
130 | é | 162 | ó | 194 | - | 226 | G |
131 | â | 163 | ú | 195 | + | 227 | p |
132 | ä | 164 | ñ | 196 | - | 228 | S |
133 | à | 165 | Ñ | 197 | + | 229 | s |
134 | å | 166 | ª | 198 | ¦ | 230 | µ |
135 | ç | 167 | º | 199 | ¦ | 231 | t |
136 | ê | 168 | ¿ | 200 | + | 232 | F |
137 | ë | 169 | ¬ | 201 | + | 233 | T |
138 | è | 170 | ¬ | 202 | - | 234 | O |
139 | ï | 171 | ½ | 203 | - | 235 | d |
140 | î | 172 | ¼ | 204 | ¦ | 236 | 8 |
141 | ì | 173 | ¡ | 205 | - | 237 | f |
142 | Ä | 174 | « | 206 | + | 238 | e |
143 | Å | 175 | » | 207 | - | 239 | n |
144 | É | 176 | ¦ | 208 | - | 240 | = |
145 | æ | 177 | ¦ | 209 | - | 241 | ± |
146 | Æ | 178 | ¦ | 210 | - | 242 | = |
147 | ô | 179 | ¦ | 211 | + | 243 | = |
148 | ö | 180 | ¦ | 212 | + | 244 | ( |
149 | ò | 181 | ¦ | 213 | + | 245 | ) |
150 | û | 182 | ¦ | 214 | + | 246 | ÷ |
151 | ù | 183 | + | 215 | + | 247 | ˜ |
152 | ÿ | 184 | + | 216 | + | 248 | ° |
153 | Ö | 185 | ¦ | 217 | + | 249 | · |
154 | Ü | 186 | ¦ | 218 | + | 250 | · |
155 | ¢ | 187 | + | 219 | ¦ | 251 | v |
156 | £ | 188 | + | 220 | _ | 252 | n |
157 | ¥ | 189 | + | 221 | ¦ | 253 | ² |
158 | P | 190 | + | 222 | ¦ | 254 | ¦ |
159 | ƒ | 191 | + | 223 | ¯ | 255 | NBSP *** |
*
DEL was used to erase paper tape data by punching out all of the 7 holes.****
Control characters 8 to 13 and 28 to 31 can move text formatting when PRINT and do not display***
NBSP is a Non-breaking Space used to indent text. Some browsers may handle this character differently**
More information about ASCII Control Characters
Control Characters
- INKEY$ will return Control + letter key press combinations as the equivalent control characters or bold function keys listed below:
Code | C | Description | Code | C | Description |
---|---|---|---|---|---|
CTRL + A = CHR$(1) | ☺ | StartHeader (SOH) | CTRL + B = CHR$(2) | ☻ | StartText (STX) |
CTRL + C = CHR$(3) | ♥ | EndText (ETX) | CTRL + D = CHR$(4) | ♦ | EndOfTransmit (EOT) |
CTRL + E = CHR$(5) | ♣ | Enquiry (ENQ) | CTRL + F = CHR$(6) | ♠ | Acknowledge (ACK) |
CTRL + G = CHR$(7) | • |
Bell (BEL) | CTRL + H = CHR$(8) | ◘ | [Backspace] (BSP) |
CTRL + I = CHR$(9) | ○ |
Horiz.Tab [Tab] | CTRL + J = CHR$(10) | ◙ |
LineFeed(printer) (LF) |
CTRL + K = CHR$(11) | ♂ |
Vert. Tab (VT) | CTRL + L = CHR$(12) | ♀ |
FormFeed(printer) (FF) |
CTRL + M = CHR$(13) | ♪ |
[Enter] (CR) | CTRL + N = CHR$(14) | ♫ | ShiftOut (SO) |
CTRL + O = CHR$(15) | ☼ | ShiftIn (SI) | CTRL + P = CHR$(16) | ► | DataLinkEscape (DLE) |
CTRL + Q = CHR$(17) | ◄ | DevControl1 (DC1) | CTRL + R = CHR$(18) | ↕ | DeviceControl2 (DC2) |
CTRL + S = CHR$(19) | ‼ | DevControl3 (DC3) | CTRL + T = CHR$(20) | ¶ | DeviceControl4 (DC4) |
CTRL + U = CHR$(21) | § | NegativeACK (NAK) | CTRL + V = CHR$(22) | ▬ | Synchronous Idle (SYN) |
CTRL + W = CHR$(23) | ↨ | EndTXBlock (ETB) | CTRL + X = CHR$(24) | ↑ | Cancel (CAN) |
CTRL + Y = CHR$(25) | ↓ | EndMedium (EM) | CTRL + Z = CHR$(26) | → | End Of File(SUB) (EOF) |
Highlighted items will format text and not PRINT the symbol. _PRINTSTRING can print in QB64
- Control characters 1 to 26 can be used to simulate Ctrl + letter key shortcuts in Windows programs using _SCREENPRINT.
- _CONTROLCHR OFF can also be used in QB64 to allow control characters to be printed without formatting the text.
ASCII in Text and Printing
- Characters 0(NULL) and 255(NBSP) can also be used to print spaces(32). Useful for making file names harder to delete too.
- Character 7 will create a BEEP sound when printed in QB64 or an error sound in QBasic using a SCREEN 0 window.
- Character 8 is returned when the Backspace key is pressed.
- Characters 9 thru 13 and 28 thru 31 can affect screen or file text placements and do not display the character when PRINT:
- Character 9 will Tab space the cursor 8 column spaces when printed.
- Character 10 moves the cursor or “line feeds” the printer head down one row.
- Character 11 vertical tabs the cursor back to top left position of page or screen. Acts like CLS.
- Character 12 acts like CLS when printed. “Form feeds” the page out of printers.
- Character 13 is the cursor or typing “carriage return” to the start of the line on left side. Returned when Enter key pressed.
- Character 28 designates a File Separator. Moves the print cursor one space right. Combination Ctrl + \
- Character 29 designates a Group Separator. Moves the print cursor one space left. Combination Ctrl + ]
- Character 30 designates a Record Separator. Moves the print cursor one row up. Combination Ctrl + ^
- Character 31 designates a Unit Separator. Moves the print cursor one row down. Combination Ctrl + _
- QB64 can display all of the control characters without formatting the text using _PRINTSTRING.
- Characters 13 and 10 can be combined to create the CrLf carriage return used in files or printing. crlf$ = CHR$(13) + CHR$(10).
- Character 16, the data link escape(DLE) character, can designate that a control character is being sent from a OPEN COM. Example(s) (DLE) <XON> <DATA PACKET> (DLE) <XOFF> or (DLE) <STX> <DATA PACKET> (DLE) <ETX>
- Character 17, Device Control 1, is used with OPEN COM to mark the start of a transmission as “XON”. The character is read.
- Character 19, Device Control 3, is used with OPEN COM to mark the end of a transmission as “XOFF”. The character is NOT read.
- Character 26 can be used to designate the end of a file. See EOF.
- Character 27 ? is returned when the Escape key is pressed.
Control character PRINT actions can be controlled using _CONTROLCHR OFF or ON in QB64.
SCREEN 12
COLOR 14: PRINT "Press Control + letter key combinations."
DO
K$ = INKEY$
IF LEN(K$) THEN
code = ASC(K$)
IF code < 32 THEN _PRINTSTRING (220, 100), "Ctrl + " + CHR$(code + 64) + " = " + K$ + " "
END IF
LOOP UNTIL K$ = CHR$(27)
END
ASCII Character Usage
- Characters are one byte and take up one space(byte) in a STRING value or variable.
- Extended(non-keyboard) characters can be entered by holding down Alt key and entering the code number on the Number pad.
- PRINTs text characters and symbols or formats the screen, printer or file.
- BINARY files often store values below 256 in the one byte character. To read the value get the code with ASC.
- Numerical values placed into a BINARY or RANDOM file using a GET or PUT variable, they will be stored in _MK$ format.
- Characters 176 to 223 can be used to create screen borders or boundaries in an ASCII game. See: SCREEN (function)
- Character 253(small 2) can be found as the first character byte of a BSAVEd image file opened in BINARY mode.
- Character 255 can be used as the NBSP(non-breaking space) character on web pages to fill in extra spaces.
- Can be used to crudely encrypt a file so others cannot read it by shifting the code values. See CHR$ example 2.
ASC Codes
ASC cannot read empty INKEY$ = “” loop reads! Check for them before reading ASC key press codes!
' **ASCII Keyboard Codes**
'
**' Esc F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Sys ScL Pause**
' 27 +59 +60 +61 +62 +63 +64 +65 +66 +67 +68 +133 +134 - - -
**' `~ 1! 2@ 3# 4$ 5% 6^ 7& 8* 9( 0) -_ =+ BkSp Ins Hme PUp NumL / * -**
' 126 33 64 35 36 37 94 38 42 40 41 95 43 8 +82 +71 +73 - 47 42 45
** 96 49 50 51 52 53 54 55 56 57 48 45 61*
**' Tab Q W E R T Y U I O P [{ ]} \| Del End PDn 7Hme 8/? 9PU + **
' 9 81 87 69 82 84 89 85 73 79 80 123 125 124 +83 +79 +81 +71 +72 +73 43
** 113 119 101 114 116 121 117 105 111 112 91 93 92 55 56 57 *
**' CapL A S D F G H J K L ;: '" Enter 4/?- 5 6/-?
' - 65 83 68 70 71 72 74 75 76 58 34 13 +75 +76 +77 **E**
** 97 115 100 102 103 104 106 107 108 59 39 52 53 54 * **n**
**' Shift Z X C V B N M ,< .> /? Shift ? 1End 2/? 3PD t**
' * 90 88 67 86 66 78 77 60 62 63 * +72 +79 +80 +81 **e**
** 122 120 99 118 98 110 109 44 46 47 49 50 51 * **r**
**' Ctrl Win Alt Spacebar Alt Win Menu Ctrl ?- ? -? 0Ins .Del **
' * - * 32 * - - * +75 +80 +77 +82 +83 13
' * 48 46*
'
' ** *Italics* = LCase/NumLock On ____________ + = 2 Byte: CHR$(0) + CHR$(code)**
'<sub>NOTE: The above commented table can be copied and pasted directly into the QB64 IDE</sub>
Use ASC(RIGHT$(key$, 1)) or ASC(key$, 2) in QB64 to read a two byte code when ASC(key$) = 0
* See the Two Byte Ctrl, Alt and Shift + Function key combinations below
' Demo displays all ASCII codes and 2 byte code combinations
DO: K$ = INKEY$
IF K$ <> "" THEN 'ASC will return an error if an empty string is read!
IF ASC(K$) > 0 THEN
PRINT "CHR$(" + LTRIM$(STR$(ASC(K$))) + ")" 'display normal keypress codes
ELSE PRINT "CHR$(0) + CHR$(" + LTRIM$(STR$(ASC(K$, 2))) + ")" 'display 2 byte codes
END IF
END IF
LOOP UNTIL K$ = CHR$(27) 'escape key press exits
Note: In QB64 ASC(K$, 2) can read the second byte of the 2 byte code when ASC(K$) reads the first byte as 0.
Two Byte Codes
Two Byte ASCII Keyboard Return Values
- INKEY$ returns both bytes when two byte keys or key combinations are pressed. The second byte = RIGHT$(keypress$, 1)
- If the character returned is a two byte code, ASC will return 0. Warning: ASC cannot read empty INKEY$ string values!
- In QB64 only, ASC(keypress$, 2) can return the second byte code. Don’t read empty string values!
- String values returned can be compared in an IF…THEN or SELECT CASE routine by using the actual string definitions such as:
IF INKEY$ = CHR$(0) + CHR$(80) THEN row = row + 1 or IF INKEY$ = CHR$(0) + “P” THEN row = row + 1
**Two Byte Character Codes Key CHR$(0) + "?" **
CHR$(0) + CHR$(16-50) [Alt] + letter
CHR$(0) + CHR$(59) [F1] ";"
CHR$(0) + CHR$(60) [F2] "<"
CHR$(0) + CHR$(61) [F3] "="
CHR$(0) + CHR$(62) [F4] ">"
CHR$(0) + CHR$(63) [F5] "?"
CHR$(0) + CHR$(64) [F6] "@"
CHR$(0) + CHR$(65) [F7] "A"
CHR$(0) + CHR$(66) [F8] "B"
CHR$(0) + CHR$(67) [F9] "C"
CHR$(0) + CHR$(68) [F10] "D"
CHR$(0) + CHR$(71) [Home] "G"
CHR$(0) + CHR$(72) [?] Up Arrow "H"
CHR$(0) + CHR$(73) [Page Up] "I"
CHR$(0) + CHR$(75) [?] Left Arrow "K"
CHR$(0) + CHR$(76) [5 NumberPad] "L" (NumLock off in QB64)
CHR$(0) + CHR$(77) [?] Right Arrow "M"
CHR$(0) + CHR$(79) [End] "O"
CHR$(0) + CHR$(80) [?] Down Arrow "P"
CHR$(0) + CHR$(81) [Page Down] "Q"
CHR$(0) + CHR$(82) [Insert] "R"
CHR$(0) + CHR$(83) [Delete] "S"
CHR$(0) + CHR$(84-93) [Shift] + F1-10
CHR$(0) + CHR$(94-103) [Ctrl] + F1-10
CHR$(0) + CHR$(104-113) [Alt] + F1-10
CHR$(0) + CHR$(114-119) [Ctrl] + keypad
CHR$(0) + CHR$(120-129) [Alt] + number
CHR$(0) + CHR$(130 or 131) [Alt] + _/- or +/= "é" or "â"
CHR$(0) + CHR$(133) [F11] "à"
CHR$(0) + CHR$(134) [F12] "å"
CHR$(0) + CHR$(135) [Shift] + [F11] "ç"
CHR$(0) + CHR$(136) [Shift] + [F12] "ê"
CHR$(0) + CHR$(137) [Ctrl] + [F11] "ë"
CHR$(0) + CHR$(138) [Ctrl] + [F12] "è"
CHR$(0) + CHR$(139) [Alt] + [F11] "ï"
CHR$(0) + CHR$(140) [Alt] + [F12] "î"
In QB64, CVI can be used to get the _KEYDOWN 2-byte code value. Example: status = _KEYDOWN(CVI(CHR$(0) + “P”))
See Scancodes for other keyboard function keys.
Code Examples
Using arrow keys to move a text character. A change from a previous position tells program when to PRINT:
movey = 1: movex = 1 'text coordinates can never be 0
at$ = "@" 'text sprite could be almost any ASCII character
LOCATE movey, movex: PRINT at$;
DO
px = movex: py = movey 'previous positions
B$ = INKEY$
IF B$ = CHR$(0) + CHR$(72) AND movey > 1 THEN movey = movey - 1 'rows 1 to 23 only
IF B$ = CHR$(0) + CHR$(80) AND movey < 23 THEN movey = movey + 1
IF B$ = CHR$(0) + CHR$(75) AND movex > 1 THEN movex = movex - 1 'columns 1 to 80 only
IF B$ = CHR$(0) + CHR$(77) AND movex < 80 THEN movex = movex + 1
IF px <> movex OR py <> movey THEN 'only changes when needed
LOCATE py, px: PRINT SPACE$(1); 'erase old sprite
LOCATE movey, movex: PRINT at$; 'show new position
END IF
LOOP UNTIL B$ = CHR$(27) 'ESCape key exit
END
Routine displays all keypress codes including Ctrl, Alt and Shift combinations. Ctrl + letter = control codes 1 to 26.
* *
SCREEN 13
tmp$ = " CHR$(###),\\,\ \ "
tmp2$ = " CHR$(0) + CHR$(###) \ \"
COLOR 14: LOCATE 3, 3: PRINT "The code can tell what key is pressed"
COLOR 12: LOCATE 5, 14: PRINT CHR$(3); SPACE$(3);
COLOR 13: PRINT CHR$(5); SPACE$(3);
COLOR 12: PRINT CHR$(4); SPACE$(3);
COLOR 13: PRINT CHR$(6)
COLOR 10: LOCATE 7, 4: PRINT " Hit a key to find the ASCII Code"
COLOR 5: LOCATE 13, 1: PRINT " Codes below 33 are called control keys"
LOCATE 14, 1: PRINT " CHR$(0) + are 2 byte Extended key codes"
COLOR 13: LOCATE 16, 1: PRINT " Extended: Press Alt + numberpad: Enter"
LOCATE 18, 1: PRINT " Try some Ctrl, Alt, or Shift Combo's"
COLOR 5: LOCATE 20, 1: PRINT " INKEY$ is used to detect the key entry"
COLOR 2: LOCATE 22, 15: PRINT CHR$(1); " "; CHR$(2)
COLOR 4: LOCATE 24, 10: PRINT "To Quit hit the TAB key";
COLOR 9
DO
DO: SLEEP: A$ = INKEY$: LOOP UNTIL A$ <> "" 'legal ASC read keys
IF ASC(A$) > 0 THEN ' normal key codes
code% = ASC(A$)
SELECT CASE code%
CASE 7: Key$ = "Beep"
CASE 8: Key$ = "Backspace"
CASE 9: Key$ = "Tab Key"
CASE 10: Key$ = "Line Feed"
CASE 12: Key$ = "Form Feed"
CASE 13: Key$ = "Enter"
CASE 27: Key$ = "Escape"
CASE 32: Key$ = "Space Bar"
CASE 48 TO 57: Key$ = "Number"
CASE 65 TO 90: Key$ = "Uppercase"
CASE 97 TO 122: Key$ = "Lowercase"
CASE ELSE: Key$ = ""
END SELECT
SELECT CASE code% 'check for unprintable control combo characters
CASE 10 TO 13: Kcode% = 32
CASE ELSE: Kcode% = code%
END SELECT
COLOR 9: LOCATE 10, 5: PRINT USING tmp$; code%; CHR$(Kcode%); Key$;
END IF
IF ASC(A$) = 0 THEN 'two byte key codes
code% = ASC(RIGHT$(A$, 1)) 'QBasic code
'code% = ASC(A$, 2) 'QB64 code alternative
SELECT CASE code%
CASE 16 TO 50: Key$ = "Alt+ letter"
CASE 72: Key$ = CHR$(24) + " Arrow"
CASE 75: Key$ = CHR$(27) + " Arrow"
CASE 77: Key$ = CHR$(26) + " Arrow"
CASE 80: Key$ = CHR$(25) + " Arrow"
CASE 83: Key$ = "Delete"
CASE 59: Key$ = "F1"
CASE 60: Key$ = "F2"
CASE 61: Key$ = "F3"
CASE 62: Key$ = "F4"
CASE 63: Key$ = "F5"
CASE 64: Key$ = "F6"
CASE 65: Key$ = "F7"
CASE 66: Key$ = "F8"
CASE 67: Key$ = "F9"
CASE 68: Key$ = "F10"
CASE 71: Key$ = "Home"
CASE 73: Key$ = "Page " + CHR$(24)
CASE 79: Key$ = "End"
CASE 81: Key$ = "Page " + CHR$(25)
CASE 82: Key$ = "Insert"
CASE 83: Key$ = "Delete"
CASE 84 TO 93: Key$ = "Shift+ F"
CASE 94 TO 103: Key$ = "Ctrl+ F"
CASE 104 TO 113: Key$ = "Alt+ F"
CASE 114 TO 119: Key$ = "Ctrl + pad"
CASE 120 TO 129: Key$ = "Alt+ number"
CASE 132: Key$ = "Ctrl + pad"
CASE 133: Key$ = "F11"
CASE 134: Key$ = "F12"
CASE 135: Key$ = "Shift+ F11"
CASE 136: Key$ = "Shift+ F12"
CASE 137: Key$ = "Ctrl+ F11"
CASE 138: Key$ = "Ctrl+ F12"
CASE 139: Key$ = "Alt+ F11"
CASE 140: Key$ = "Alt+ F12"
CASE ELSE: Key$ = ""
END SELECT
LOCATE 10, 5: PRINT USING tmp2$; code%; Key$
END IF
LOOP UNTIL A$ = CHR$(9)
SOUND 400, 4
SLEEP 3
SYSTEM
Code by Ted Weissgerber
Explanation: The routine checks for a keypress and SLEEP guarantees that ASC will never read an empty string from INKEY$. When the keypress is determined to be two bytes (ASC(A$) = 0) the second SELECT CASE routine is used. You can even display non-keyboard extended characters. Just press Alt + numberpad code, release and press enter.
Note: Ctrl + letter keys will list the contol keys as normal codes. EX: Ctrl + G will BEEP (CHR$(7)).
References
Printable ASCII Table: _PRINTIMAGE (see Example 2 on page)
See Also
- _KEYHIT, _KEYDOWN
- _MAPUNICODE, _MAPUNICODE (function)
- Code Pages (Various Unicode Languages)
- ASC (statement) (QB64 only)
- ASC, INSTR
- CHR$, INKEY$
- LEFT$, MID$, RIGHT$
- PRINT, SCREEN
- MKI$, MKL$, MKS$, MKD$, _MK$
- _PRINTSTRING, _SCREENPRINT
- _CONTROLCHR (turns control PRINT actions OFF/ON)
- Scancodes(keyboard), Unicode(character table)
- Text Using Graphics