The _SNDPLAYCOPY statement copies a sound, plays it, and automatically closes the copy using a handle parameter passed from _SNDOPEN or _SNDCOPY
Syntax
_SNDPLAYCOPY handle&[, volume!]
Parameter(s)
- The LONG handle& value is returned by _SNDOPEN using a specific sound file.
- The volume! parameter can be any SINGLE value from 0 (no volume) to 1 (full volume).
Description
- Makes coding easier by doing all of the following automatically:
- #Copies/duplicates the source handle (see _SNDCOPY).
- #Changes the volume of the copy if volume is passed.
- #Plays the copy.
- #Closes the copy.
- This statement is a better choice than _SNDPLAYFILE if the sound will be played often, reducing the burden on the computer.
Example(s)
Playing a previously opened sound at half volume.
_SNDPLAYCOPY applause&, 0.5
Playing a song at random volumes.
chomp& = _SNDOPEN("chomp.wav")
_SNDPLAYCOPY chomp&, 0.5 + RND * 0.49