The _MEMSOUND function returns a _MEM value referring to a sound’s raw data in memory using a designated sound handle created by the _SNDOPEN function.
Syntax
imageBlock = _MEMSOUND[(soundHandle&, channel%)]
Parameter(s)
- The imageBlock _MEM type variable holds the read-only elements .OFFSET, .SIZE, .ELEMENTSIZE, and .SOUND.
- .ELEMENTSIZE will contain the number of bytes-per-sample the audio contains. Usually returns 2 (16-bit audio).
- .SOUND will contain the same handle value as returned by the _SNDOPEN function.
- The second parameter channel% must be 1 (left channel/mono) or 2 (right channel, for stereo files).
Description
- Use the function to access raw sound data in memory for direct access.
- Sound handle values and the memory used must still be freed using _SNDCLOSE when no longer required.
- If .SIZE returns 0, that means the data could not be accessed. It may happen if you try to access the right channel in a mono file, for example.
Availability
- Version 1.5 and up.
Example(s)
Checking that a sound file is stereo.
song& = _SNDOPEN("song.wav") 'replace song.wav with a sound file you have
IF song& = 0 THEN PRINT "Load failed.": END
DIM leftchannel AS _MEM, rightchannel AS _MEM
leftchannel = _MEMSOUND(song&, 1)
rightchannel = _MEMSOUND(song&, 2)
IF rightchannel.SIZE > 0 THEN PRINT "This file is STEREO"
IF rightchannel.SIZE = 0 AND leftchannel.SIZE > 0 THEN
PRINT "This file is MONO"
ELSEIF rightchannel.SIZE = 0 AND leftchannel.SIZE = 0 THEN
PRINT "An error occurred."
END IF
_SNDCLOSE song& 'closing the sound releases the mem blocks
Plotting a sound’s waves.
SCREEN _NEWIMAGE(800, 327, 32)
song& = _SNDOPEN("drums.ogg") 'replace drums.ogg with a sound file you have
IF song& = 0 THEN PRINT "Load failed.": END
DIM leftchannel AS _MEM
leftchannel = _MEMSOUND(song&, 1)
IF leftchannel.SIZE = 0 THEN
PRINT "An error occurred."
END
END IF
DIM i AS _OFFSET
i = 0
DO
_MEMGET leftchannel, leftchannel.OFFSET + i, a% 'get sound data
LOCATE 1, 1: PRINT i; "/"; leftchannel.SIZE
LINE (x, _HEIGHT / 2)-STEP(0, a% / 100), _RGB32(0, 111, 0) 'plot wave
x = x + 1
IF x > _WIDTH THEN
x = 0
LINE (0, 0)-(_WIDTH, _HEIGHT), _RGB32(0, 120), BF 'fade out screen
END IF
i = i + 2
IF i + 2 > leftchannel.SIZE THEN EXIT DO
_LIMIT 500
LOOP
_SNDCLOSE song& 'closing the sound releases the mem blocks